![]() ![]() This is pretty tricky when everything in the level is an untextured block without much to indicate where you are in order to help you navigate. ![]() The goal is to head out into the level looking for a switch which will free your twin, and then reach the goal with both robots. Their ultimately irritating attempt at making the usual platforming formula a little more exciting is to add a second character, hence Twin Robots.Īt the start of every level one of the robots is imprisoned and the other is not. Almost zero effort has been put in to make the place look like a laboratory or a factory or anything even remotely imaginative, it’s all just flat untextured shiny block after flat untextured shiny block. These levels are extremely bland with hardly any colour or interesting lighting. Twin Robots is a very basic platforming game, you move through a side-scrolling level, jump from platform to platform in order to navigate, and try not to get killed by spike traps, saw blade traps, and lasers. Without another there to share your exasperation at these terrible games it becomes more of a chore to complete them, cue Twin Robots… Advertisements Playing Twin Robots Once the well began to run dry these weekends became sparse and we would find and plat an easy game every once in a while solo instead. Hex Tunnel Touch for example, was a horrendous and rage-fuelling nightmare of a game which offered nothing in the realms of fun, whereas Metropolis: Lux Obscura was a fun and unique puzzle-fighter type game with a lot of interesting twists and turns to keep you on your toes and enjoy the whole game from start to plat. Some of these were much worse than others. Here’s the full list of easy 5-hour-or-less easy platinum games we completed on these weekends: This is a tale of how Twin Robots killed that habit… Ratalaika WeekendsĪt the height of our obsession with easy Platinums, MrZhangetsu and I would collect 10-15 of Ratalaika’s indie games or similarly poor-quality easy platinums and then meet up on a Weekend to complete them all. Trophy hunters everywhere, including myself and MrZhangetsu, scrape the barrel-bottom for their games so that in just a mere couple of hours our shiny platinum collection can be a tiny bit larger. I mean, sure, that makes sense but it’s also quite a lazy approach, isn’t it? Either way, I suppose it works in their favour. Ratalaika simply port indie games to PS4 and have stated that in order to reduce the amount of time their team needs to spend bug-testing platinum triggers they typically place all trophies within the first few hours of a game so their team don’t need to play it too much. In order to convince the masses to purchase their selection of truly forgettable indie games, Ratalaika appear to suggest to the developers that an easily achieved platinum is the key to success… And it works!Īs it turns out, it’s not a marketing ploy. It would appear that this is part of their marketing strategy. Whenever a Ratalaika game gets published it’s almost always easy to acquire the platinum. Why? That all-too-familiar logo.īecause they’re the Kings of easy plats. You’ll see that little pixelated German shepard in your mind and maybe feel a little excited. If you, too, are a trophy hunter then Ratalaika is an all-too familiar name. Advertisements Twin Robots was developed by Thinice Studios and published by Ratalaika Games. ![]()
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